This started off as an asset for an interior I wanted to create; but instead turned out to be a fun modelling/ texturing exercise. It had lots of nice detail with some complex, high detail parts to model. Most of my texturing was using procedural maps. Only the leather bike seat, handles and scratches required a bitmap to texture. Below are some close ups and a 5k image. There's also an animation of the components of the bike forming together in an 'exploded view' style way.
Road Bike (exploded view) Animation