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CGI - 2018 - Q1

I plan to create more pieces of work this year than any other (fingers crossed). Trying to stay motivated and work on a few different things every month. Here's what I've been creating this Quarter (January, February, March 2018). Stay tuned for the next quarter :)

Learning how to use Houdini - modelling a glass with water droplets on it. Still getting the hang of it - Modelling in Max is still far more comfortable/ quick!

Learning how to use Houdini - modelling a glass with water droplets on it. Still getting the hang of it - Modelling in Max is still far more comfortable/ quick!

First time rendering in Houdini. Came out fairly well, just super noisy. Render times were slow...

First time rendering in Houdini. Came out fairly well, just super noisy. Render times were slow...

After seeing lots of this motion graphics stuff in this style on instagram/ motionographer - I decided to make my own

After seeing lots of this motion graphics stuff in this style on instagram/ motionographer - I decided to make my own

Close up #1

Close up #1

Close up #2

Close up #2

Bouncy Ball Loop

Have wanted to do the following for a while - neon lights and puddles

Have wanted to do the following for a while - neon lights and puddles

Colour variant #1

Colour variant #1

Colour variant #2

Colour variant #2

Simple model of a tripod lamp we have in our living room

Simple model of a tripod lamp we have in our living room

Crop #1

Crop #1

Crop #2

Crop #2

Crop #2

Crop #2

Rainy window WIP

Rainy window WIP

Rainy Window Test

This was a project inspired by an animation seen online. I wanted to animate water droplets (as spheres), export it to Houdini to attempt to remesh them into a blobmesh/ meta ball style shape. ​​​​​​​

This was a project inspired by an animation seen online. I wanted to animate water droplets (as spheres), export it to Houdini to attempt to remesh them into a blobmesh/ meta ball style shape. ​​​​​​​

GIF of process

GIF of process

Water Droplet Animation

Developing my houdini skills a little further - this was an attempt to animate a technique I'd recently learned about. Controlling volume density with noise and meshing the result.

Developing my houdini skills a little further - this was an attempt to animate a technique I'd recently learned about. Controlling volume density with noise and meshing the result.

Poor quality animation :)